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Dungeon Name Generator

Dungeon names the way locals give them: a warning adjective plus a real underground word — adit, ossuary, swallet, undercroft — all glossed.

116,160 combinations in this form

  • The Hanging Dormitory Second Delving

    The Hanging suspended + Dormitory sleeping hall

    suspended sleeping hall

    Second Delving dug open twice

    dug open twice

  • The Weeping Reliquary Nine Doors

    The Weeping seeping + Reliquary relic container

    seeping relic container

    Nine Doors nine ways in

    nine ways in

  • The Choking Dormitory False Floor

    The Choking suffocating + Dormitory sleeping hall

    suffocating sleeping hall

    False Floor a floor gives

    a floor gives

  • The Cold Vestibule Wet Stair

    The Cold frigid + Vestibule entrance space

    frigid entrance space

    Wet Stair steps run wet

    steps run wet

  • The Mislaid Delve Low Water

    The Mislaid misplaced + Delve dug working

    misplaced dug working

    Low Water floods each spring

    floods each spring

  • The Thousand-Step Larder Poor Ground

    The Thousand-Step very deep + Larder meat store

    very deep meat store

    Poor Ground rock is unsound

    rock is unsound

  • The Wandering Reservoir Ill Reckoning

    The Wandering shifting + Reservoir water store

    shifting water store

    Ill Reckoning the count fails

    the count fails

  • The Airless Abyss Three Lamps

    The Airless without air + Abyss bottomless drop

    without air bottomless drop

    Three Lamps three lamps needed

    three lamps needed

  • The Wandering Catacomb Vermin Deep

    The Wandering shifting + Catacomb underground cemetery

    shifting underground cemetery

    Vermin Deep overrun below

    overrun below

  • The Last Shambles Vermin Deep

    The Last final + Shambles slaughter place

    final slaughter place

    Vermin Deep overrun below

    overrun below

  • The Sunless Hypogeum Winter Only

    The Sunless unlit + Hypogeum underground chamber

    unlit underground chamber

    Winter Only safe in winter

    safe in winter

  • The Endless Vestibule Bad Air

    The Endless without end + Vestibule entrance space

    without end entrance space

    Bad Air air that kills

    air that kills

  • The Drowned Descent Poor Ground

    The Drowned water-filled + Descent way downward

    water-filled way downward

    Poor Ground rock is unsound

    rock is unsound

  • The Sundered Oubliette Poor Ground

    The Sundered split apart + Oubliette forgotten cell

    split apart forgotten cell

    Poor Ground rock is unsound

    rock is unsound

  • The Blind Furnace Bad Air

    The Blind windowless + Furnace smelting fire

    windowless smelting fire

    Bad Air air that kills

    air that kills

  • The Salt-Rimed Sepulchre Three Lamps

    The Salt-Rimed crusted with salt + Sepulchre burial vault

    crusted with salt burial vault

    Three Lamps three lamps needed

    three lamps needed

  • The Steaming Vault One Rope

    The Steaming hot and wet + Vault arched chamber

    hot and wet arched chamber

    One Rope one way down

    one way down

  • The Screaming Stope Black Level

    The Screaming shrieking + Stope excavated void

    shrieking excavated void

    Black Level one unlit floor

    one unlit floor

  • The Ashen Undercroft Long Drop

    The Ashen fire-scoured + Undercroft cellar beneath

    fire-scoured cellar beneath

    Long Drop a fatal fall

    a fatal fall

  • The Black Shambles Ill Reckoning

    The Black pitch-dark + Shambles slaughter place

    pitch-dark slaughter place

    Ill Reckoning the count fails

    the count fails

  • The Toothed Culvert Sour Spring

    The Toothed spiked + Culvert covered drain

    spiked covered drain

    Sour Spring water is foul

    water is foul

  • The Choking Cloaca Cold Iron

    The Choking suffocating + Cloaca roman drain

    suffocating roman drain

    Cold Iron iron doors below

    iron doors below

  • The Bone-Strewn Winze Ill Reckoning

    The Bone-Strewn littered with bone + Winze internal shaft

    littered with bone internal shaft

    Ill Reckoning the count fails

    the count fails

  • The Toothed Labyrinth Winter Only

    The Toothed spiked + Labyrinth branching maze

    spiked branching maze

    Winter Only safe in winter

    safe in winter

How dungeon names are built

Etymology

Nobody underground names the place they live in. A dungeon name is given from outside, by the people who work the surface above it and by the parties who come back, and it always does two jobs at once: it describes and it warns. The Sunless Vault tells you to bring light. The Weeping Adit tells you it floods. The Hungry Warren tells you something in there eats. That is the opposite of a castle name, which is a claim of ownership by whoever holds it.

The second element is real vocabulary, and it says what the place was before anyone called it a dungeon. Mining gives adit a level entrance, drift a horizontal passage, stope an excavated void, winze an internal shaft, sump the flooded bottom. Burial gives crypt, ossuary, charnel, catacomb and hypogeum. Limestone country gives swallet, where a stream sinks underground, and pothole. Ruined religious houses give undercroft, cloister, scriptorium and refectory, all of them rooms that once had a use.

The tag on the end is the part written on the notice board. No Returns, Nine Doors, Bad Air, Second Delving, Low Water, Loose Roof. It is a practical line rather than a boast: it records what the last party found or failed to survive, and it changes as more parties go in. A dungeon whose tag has been amended twice is far more frightening than one with a grand name, because somebody has been keeping count.

Questions

FAQ

How do I name a dungeon?

Ask who named it and what they were warning about. Take one adjective a villager would use — sunless, weeping, hungry, rusted, slumped — and one accurate word for the space: vault, adit, ossuary, warren, swallet. Then add the tag that says why people talk about it. The name then contains its own rumour table, which saves you writing one.

What is an adit?

A horizontal entrance driven into a hillside to reach a seam, as opposed to a shaft sunk from above. Adits drain themselves, which is why old ones are walkable and why they flood when the drainage fails. Other useful mining words are drift for a level passage, winze for an internal shaft, stope for the void left where ore was taken out, and sump for the flooded bottom.

What is the difference between a crypt, a catacomb and an ossuary?

A crypt is a chamber under a church, usually for a small number of important burials. A catacomb is an excavated cemetery of galleries and niches, holding a great many. An ossuary is a store for bones moved out of graves that were needed again, so it is full of stacked remains rather than intact burials. Hypogeum is the general word for any underground chamber.

What is a swallet?

A hole where a surface stream sinks into limestone and continues underground. Caving country is full of them, and they make excellent dungeon entrances because the way in is the way the water goes, the passage is scoured smooth, and it all backs up after rain. Pothole is the related word for a vertical shaft dropping from the surface.

What makes a dungeon name sound wrong?

Grandeur. A name like the Eternal Sanctum of Shadowed Despair is a title somebody inside chose for themselves, and nobody outside would repeat it. Real names are blunt, physical and slightly rude about the place, because the people using them have to describe it to a stranger in one breath at the crossroads.

Nearby sets

See also