ken|ning

“root”

12 fragments across 9 traditions carry this sense. They split 4 to 8 between opening and closing a name, which means it sits comfortably at either end.

Across the traditions

Reverse entry

They cluster in 3 families, most of them creatures. No single tradition hoards it: the deepest, Giant, has 2.

Giant


Creatures

rotar final · rota final

  • Iskaldrotar

    Iskald deep cold + rotar root

    deep cold root

  • Mornvalrotar

    Mornval moraine + rotar root

    moraine root

  • Brendalrotar

    Brendal treeline + rotar root

    treeline root

  • Cavithrota

    Cavith cavern + rota root

    cavern root

  • Eldrithrota

    Eldrith long winter + rota root

    long winter root

  • Aurbrunrota

    Aurbrun aurora + rota root

    aurora root

God


Creatures

ith final · itha final

  • Halith

    Hal halo + ith root

    halo of the root

  • Echith

    Ech echo + ith root

    echo of the root

  • Pyrith

    Pyr fire + ith root

    fire of the root

  • Lumitha

    Lum lantern + itha root

    lantern of the root

  • Ilitha

    Il light + itha root

    light of the root

  • Falitha

    Fal fall + itha root

    fall of the root

Troll


Creatures

Gnor initial · Gnarl initial

  • Gnornubb

    Gnor root + nubb thumb

    root thumb

  • Gnorsakk

    Gnor root + sakk sack

    root sack

  • Gnoruld

    Gnor root + uld elder

    root elder

  • Gnarlgulla

    Gnarl root + gulla gullet

    root gullet

  • Gnarlhalla

    Gnarl root + halla hall

    root hall

  • Gnarlhagga

    Gnarl root + hagga old woman

    root old woman

Dragon


Creatures

Rhyzor initial

  • Rhyzorzaroth

    Rhyzor root + zaroth fury

    root fury

  • Rhyzortharion

    Rhyzor root + tharion storm

    root storm

  • Rhyzoraros

    Rhyzor root + aros dawn

    root dawn

Drow


Fantasy races

Rhyz initial

  • Rhyzolvyn

    Rhyz root + olvyn mute

    root mute

  • Rhyzelzen

    Rhyz root + elzen exile

    root exile

  • Rhyzothris

    Rhyz root + othris grim

    root grim

Dwarf


Fantasy races

rot final

  • Drangrot

    Drang toil + rot root

    toil root

  • Valdrot

    Vald rule + rot root

    rule root

  • Gardrot

    Gard enclosure + rot root

    enclosure root

Lich


Creatures

radix final

  • Tenebroradix

    Tenebro darkness + radix root

    darkness root

  • Lethoradix

    Letho forgetting + radix root

    forgetting root

  • Silentiradix

    Silenti soundless + radix root

    soundless root

Unicorn


Creatures

racine final

  • Placidaracine

    Placida calm + racine root

    calm root

  • Puraracine

    Pura pure + racine root

    pure root

  • Nobilaracine

    Nobila noble + racine root

    noble root

Witch


People

sina final

  • Ashsina

    Ash ash timber + sina root

    ash timber root

  • Eldsina

    Eld elder + sina root

    elder root

  • Wicksina

    Wick candle cord + sina root

    candle cord root

Senses that travel together

See also

Each of these shares at least two traditions with “root”. Senses that keep turning up in the same sets usually belong to one semantic field — the small vocabulary a naming tradition returns to again and again.

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